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Credit Rules
To maintain a credit-account on the UPA/AS2 Automated Bank, you need to know the following things:
 

Earning Credits
  • Each game in an event will earn you 250 credits.
  • Each Ribbon of Victory, Ribbon of Mastery will earn you a 500 credits bonus.
  • Each Cross, Star, Medallion, Crescent will earn you 500 (Copper), 750 (Nickel), 1000 (Bronze), 1250 (Silver) or 1500 (Gold) credits.
  • Each cadet you recruit will also earn you 500 credits.
  • Each recruit you do a flight-test with will earn you 250 credits.
  • Each Top Dog match will earn you 200 credits.
  • A won Top Dog match will earn you a 50 credits bonus.
  • Each finished Training Session will earn you 250 credits
  • Each Cup/Chalice/Shield will earn each participant of that division 1000 bonus credits.
  • Each month where your account does not have any positive or negative changes will cause you to pay a 2500 credits fee. This means, that playing in events, Top Dog or Training Sessions, as well as Recruiting or spending credits will prevent the deduction of the fee.

Spending Credits
    Corellian Corvette or Corellian Gunship for Non-SLs and Non-WCs:
  • A Corellian Corvette or Gunship will cost 15,000 credits.
  • You can buy up to 2 Dual-Turbolasers (each 1500 credits) and 4 Lasercannons (each 1000 credits)
  • You can buy one Shield and one Hull upgrade for each 1000 credits.
    Modified Corvette
  • When your Corvette/Gunship is fully upgraded, you can trade in your ship into a Modified Corvette for another 6000 credits.
  • You can buy up to two more Dual-Turbolasers for 2000 each
  • You can buy up to two more Lasercannons for 1500 each
  • You can then buy up to two Shield and two Hull upgrades for each 2500 credits
  • You can buy up to two Missile Launchers for 2500 each.
    Marauder Corvette
  • When your Mod. Corvette is fully upgraded, you can now trade it for a Marauder Corvette for another 2000 credits.
  • You can buy up to two Ion cannons for 1500 each
  • You can buy up to two more Dual-Turbolasers for 2500 each
  • You can then buy up to two Shield and two Hull upgrades for each 2500 credits
  • You can buy a Tractor beam for 2000
  • You can buy a Starfighter hangar for 5000

    Nebulon-B Frigate for Squad Leaders:
  • When a pilot becomes an SL, they start over with a brand new Nebulon-B Frigate in trade of the old ship. 50% of the value of the old ship is added to the current balance.
  • You can buy extra turbolasers (max 2) for 3000 each
  • You can buy extra laser cannons (max 4) for 2000 each
  • You can buy a Shield upgrade for 2000
  • You can buy a Hull upgrade for 2000

    Modified Frigate:
  • When your Neb-B Frigate is fully upraded, you can refit your ship to a modified frigate for 12000 credits
  • You can buy extra turbolasers (max 2) for 6000 each
  • You can buy extra laser cannons (max 4) for 4000 each
  • You can buy extra concussion missile launchers (max 2) for 5000 each
  • You can buy a Shield upgrade for 4000
  • You can buy a Hull upgrade for 4000

    MC-40 Medium Cruiser:
  • When your Mod/Frigate is fully upraded, you can trade it for a MC-40 Medium Cruiser for another 4000 credits.
  • You can buy Cluster traps (5000 each, max 4)
  • You can buy Extra turbolaser banks (7500 each, max 2)
  • You can buy an Enhanced Ion Engine (10000)

    Further things to buy:
  • You can buy drinks for individual members, squads and wings. Costs are 1-10 credits per person you treat.
  • You can buy an Astromech Unit (R2, R4 or R5) for 1000 credits
  • You can buy a Proctocol Droid for 2000 credits
  • You can buy a Medical Droid for 2500 credits
  • You can buy a TIE Fighter or a Z95 Headhunter for 3000 credits
  • You can buy a T/I, T/B, R-41 or A-Wing for 3500 credits
  • You can buy a T/A, Assault Gunboat, X-Wing or Y-Wing for 4000 credits
  • You can buy a T/D, Lambda-Class Shuttle or B-Wing for 5000 credits
  • You cannot buy a Light-Saber.

Further Rules
  • Accounts from members on reserves are frozen. This means no positive nor negative crediting.
  • Should a Squad Leader step down, the ship will be put on impound and former SLs will have the choice of starting over with a Corvette/Gunship if they want, to have an active ship in the fleet. Ships in impound cannot be upgraded.